Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Necromancer

Notices

Reply
 
Thread Tools Display Modes
Old Sep 18, 2008, 08:17 PM // 20:17   #1
Wilds Pathfinder
 
October Jade's Avatar
 
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
Advertisement

Disable Ads
Default Tormentor's insignia

Does anyone use this in pve? My survivor set feels rather bland after all this time, and the other available options don't seem very useful, period. If not tormentor's, what else is worth acquiring?

edit: Pretend the thread title says "Tormentor's" instead of "Tormented." Oops.

Edited by Celestial Beaver: Corrected Thread Title.

Last edited by Cebe; Sep 25, 2008 at 03:06 PM // 15:06..
October Jade is offline   Reply With Quote
Old Sep 18, 2008, 08:21 PM // 20:21   #2
Academy Page
 
Grenths Ire's Avatar
 
Join Date: Feb 2007
Location: Lexington, Ky
Profession: N/
Default

I use Tormentor's in general. I always have a Bloodstained on my boots, though. And if I am going to an area that is Hex heavy, I use a set of armor with Blighters on it.
Grenths Ire is offline   Reply With Quote
Old Sep 18, 2008, 08:47 PM // 20:47   #3
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
Default

I use 1 on both chest and legs.
boots are either bloodstained or survivor, rest survivor.
Turbobusa is offline   Reply With Quote
Old Sep 18, 2008, 09:04 PM // 21:04   #4
Academy Page
 
Frozen Bacon's Avatar
 
Join Date: Apr 2008
Default

Wouldn't it be wise to slap Bloodstained on your Death runed headpiece as opposed to your boots? I mean....I could wrong but isn't Bloodstained only effective in a Death magic build?
Frozen Bacon is offline   Reply With Quote
Old Sep 18, 2008, 10:45 PM // 22:45   #5
Academy Page
 
Join Date: May 2008
Default

i dont get wat the point of tormented insignia is for, dont they increase dmg that u take?
Rezolve is offline   Reply With Quote
Old Sep 18, 2008, 10:49 PM // 22:49   #6
Jungle Guide
 
Kale Ironfist's Avatar
 
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
Default

Bloodstained is every corpse exploitation skill, which IIRC, exists in every attribute line.

Wells, for one, are corpse exploitation.

Quote:
Originally Posted by Rezolve
i dont get wat the point of tormented insignia is for, dont they increase dmg that u take?
They increase holy damage you take (+16 holy damage if you would take holy damage and have all five insignia).
Kale Ironfist is offline   Reply With Quote
Old Sep 19, 2008, 12:11 AM // 00:11   #7
Academy Page
 
Join Date: May 2008
Default

yea but y would anyone want to increase holy dmg to themselves?
Rezolve is offline   Reply With Quote
Old Sep 19, 2008, 12:41 AM // 00:41   #8
Desert Nomad
 
Cathode_Reborn's Avatar
 
Join Date: Sep 2006
Default

+Armor is almost always better than +hp for armor in PvE.

Quote:
Originally Posted by Rezolve
yea but y would anyone want to increase holy dmg to themselves?
It's not that common. And even when you do run into it, it's usually not that harmful.
Cathode_Reborn is offline   Reply With Quote
Old Sep 19, 2008, 01:13 AM // 01:13   #9
Will Bull's Strike for $!
 
_Nihilist_'s Avatar
 
Join Date: Apr 2006
Location: Isle of the Dead
Default

Aside from the +AL is better than +HP in PvE, if I'm running sac skills I don't want to have a huge HP pool to sac from, as sacrifice is always a reflection of MAX HP instead of current HP.

Also, as said before, Holy Damage isn't really that common, in comparison to elemental damage or physical damage in PvE. If you know that you are going into an area with enemies that deal Holy damage you can use tactics that prevent you from taking the brunt of that damage, like staying in the backline and watching aggro, yes?

my 2 cents...
_Nihilist_ is offline   Reply With Quote
Old Sep 19, 2008, 01:58 AM // 01:58   #10
Desert Nomad
 
DarkSpirit's Avatar
 
Join Date: Feb 2006
Location: Redmond
Default

Quote:
Originally Posted by Tyrael_Eveningsong
Also, as said before, Holy Damage isn't really that common, in comparison to elemental damage or physical damage in PvE. If you know that you are going into an area with enemies that deal Holy damage you can use tactics that prevent you from taking the brunt of that damage, like staying in the backline and watching aggro, yes?
Even so, I would say they happen often enough for me not to like Tormentor's.

Many of the holy damage monsters like to run up next to you just because you wear Tormentor's so that they can deal the maximum holy damage on you. By then, you can really feel the hurt Tormentor's get you into. Monk monsters like Azure Shadows in the Shiverpeaks, Griffons, certain plants deal holy damage. Many dervish monsters have holy damage too so it depends on which campaigns/areas you like to play in.

I would say Bloodstained and Minion Masters insignia for MM. Undertaker's for a sac build and Blighters for hex heavy areas. Survivors for the others.

Last edited by DarkSpirit; Sep 19, 2008 at 02:01 AM // 02:01..
DarkSpirit is offline   Reply With Quote
Old Sep 19, 2008, 03:45 AM // 03:45   #11
Will Bull's Strike for $!
 
_Nihilist_'s Avatar
 
Join Date: Apr 2006
Location: Isle of the Dead
Default

Quote:
Originally Posted by DarkSpirit
Many of the holy damage monsters like to run up next to you just because you wear Tormentor's so that they can deal the maximum holy damage on you.
Enemy AI doesn't work like this.

If anything, the enemies are running up to you because you are a squishy. They get up-close-and-friendly with low-AL professions, it's how the AI is programmed. Pretty sure they don't check the insignias on your armor, just the AL. Tormentor's armor still has AL of 60, it just takes an extra set amount of damage from Holy.

Quote:
Originally Posted by Kale Ironfist
They increase holy damage you take (+16 holy damage if you would take holy damage and have all five insignia).
While they increase the Holy damage you take, are you sure that all pieces combine? Shouldn't you only take the bonus damage from the armor piece that is hit (damage location system ftw)? If not, a link to the info would be useful.
_Nihilist_ is offline   Reply With Quote
Old Sep 19, 2008, 04:21 AM // 04:21   #12
Desert Nomad
 
DarkSpirit's Avatar
 
Join Date: Feb 2006
Location: Redmond
Default

Quote:
Originally Posted by Tyrael_Eveningsong
Enemy AI doesn't work like this.

If anything, the enemies are running up to you because you are a squishy. They get up-close-and-friendly with low-AL professions, it's how the AI is programmed. Pretty sure they don't check the insignias on your armor, just the AL. Tormentor's armor still has AL of 60, it just takes an extra set amount of damage from Holy.
Even if that is so, how does that make me feel more comfortable in Tormentors?

Besides, the AI maybe calculating the total damage you take, which AL is only a factor, but also Tormentor's amplify that holy damage.

Quote:
While they increase the Holy damage you take, are you sure that all pieces combine? Shouldn't you only take the bonus damage from the armor piece that is hit (damage location system ftw)? If not, a link to the info would be useful.
Supposely, you take damage on the pieces that you wear but Tormentors has a bug where the +10 armor doesn't apply but you still take the extra damage. If that bug is still around, it is probably the worst armor insignia.

http://wiki.guildwars.com/wiki/Talk:...r%27s_Insignia

http://guildwars.incgamers.com/showthread.php?t=439103

Last edited by DarkSpirit; Sep 19, 2008 at 04:33 AM // 04:33..
DarkSpirit is offline   Reply With Quote
Old Sep 19, 2008, 05:30 AM // 05:30   #13
Jungle Guide
 
Kale Ironfist's Avatar
 
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
Default

Quote:
Originally Posted by Tyrael_Eveningsong
Enemy AI doesn't work like this.

If anything, the enemies are running up to you because you are a squishy. They get up-close-and-friendly with low-AL professions, it's how the AI is programmed. Pretty sure they don't check the insignias on your armor, just the AL. Tormentor's armor still has AL of 60, it just takes an extra set amount of damage from Holy.
You count as AL70. Still lower than most physicals, but above other spellcasters.


Quote:
While they increase the Holy damage you take, are you sure that all pieces combine? Shouldn't you only take the bonus damage from the armor piece that is hit (damage location system ftw)? If not, a link to the info would be useful.
Always been this way, because the increased damage is a global effect, not a local one.

http://guildwars.wikia.com/wiki/Talk...ntor%27s_armor
^Note the bug notice and the fact that Gordon Ecker stated he removed it for those reasons.
Kale Ironfist is offline   Reply With Quote
Old Sep 19, 2008, 05:44 AM // 05:44   #14
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
Default

I have absolutely no aggro problems at all, NM or HM.
Mobs don't go for that one guythat will take an extra 6 damage due to his insignia
Turbobusa is offline   Reply With Quote
Old Sep 25, 2008, 02:04 AM // 02:04   #15
Lion's Arch Merchant
 
Join Date: Aug 2008
Profession: Me/Rt
Default

Quote:
Originally Posted by Kale Ironfist View Post
Bloodstained is every corpse exploitation skill, which IIRC, exists in every attribute line.

Wells, for one, are corpse exploitation.


They increase holy damage you take (+16 holy damage if you would take holy damage and have all five insignia).
They don't stack, do they? As far as I know insignia only work for the armor piece you are hit on, meaning that you only get 2 extra damage if hit on the boots and 6 if hit on the chest - but never 16.

Right? Then the extra damage is really too small to matter and one can always use them.

edit:

Ouch. Wiki says:
Quote:
A Tormentor's Insignia is a necromancer specific upgrade component that provides an armor bonus of 10 extra armor but increases holy damage you receive. This bonus is not global and applies only to the armor piece equipped with the insignia. The holy damage vulnerability is global and stacking.
Meaning it is indeed +16 holy damage. Which is a lot. Then Tormentors are really not that good ...
I'd go with Blessed or even Undertakers then.

Last edited by MegaVolti; Sep 25, 2008 at 02:24 AM // 02:24..
MegaVolti is offline   Reply With Quote
Old Sep 25, 2008, 02:36 AM // 02:36   #16
Jungle Guide
 
Kale Ironfist's Avatar
 
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
Default

Unless you're stupid enough to stay in a Balthazar's Aura, the increased damage is not that high. Unless of course, your opponents are smite monks. And there are many of them.

That is where you get your Monk to prot you with stuff like Shield of Absorption and/or Shielding Hands to drop the damage to a more reasonable level.
Kale Ironfist is offline   Reply With Quote
Old Sep 25, 2008, 03:20 AM // 03:20   #17
Desert Nomad
 
DarkSpirit's Avatar
 
Join Date: Feb 2006
Location: Redmond
Default

Quote:
Originally Posted by Kale Ironfist View Post
Unless you're stupid enough to stay in a Balthazar's Aura, the increased damage is not that high. Unless of course, your opponents are smite monks. And there are many of them.

That is where you get your Monk to prot you with stuff like Shield of Absorption and/or Shielding Hands to drop the damage to a more reasonable level.
Or just use another insignia without that weakness, problem solved.
DarkSpirit is offline   Reply With Quote
Old Sep 25, 2008, 11:05 PM // 23:05   #18
Jungle Guide
 
Kale Ironfist's Avatar
 
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
Default

Having extra armor makes you less likely to be targeted in the first place. Whether that makes up for taking extra holy damage when you would have taken holy damage is up for contention, but I'd say it's worth it.
Kale Ironfist is offline   Reply With Quote
Old Sep 25, 2008, 11:27 PM // 23:27   #19
Desert Nomad
 
DarkSpirit's Avatar
 
Join Date: Feb 2006
Location: Redmond
Default

Quote:
Originally Posted by Kale Ironfist View Post
Having extra armor makes you less likely to be targeted in the first place. Whether that makes up for taking extra holy damage when you would have taken holy damage is up for contention, but I'd say it's worth it.
They also look at your hp so having survivors makes you less likely to be targeted also. There are many other +armor insignia, if needed. The +10 armor from tormentors is also not alot, I prefer the peace of mind when fighting against holy damage creatures which in EOTN, is not that rare.
DarkSpirit is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Pve Tormentor's armor gives no bonus Cathode_Reborn Game Bugs [Archive] 11 Nov 12, 2007 07:04 PM // 19:04
Drakken Breathes Fire Questions & Answers 4 Nov 11, 2007 07:27 PM // 19:27
bilateralrope The Campfire 8 Jun 05, 2007 04:25 PM // 16:25
Tormentor's armor not working? Cathode_Reborn The Campfire 9 Apr 15, 2007 11:32 AM // 11:32
15k Tormentor's armor. [Renamed] Rel Screenshot Exposition 124 Feb 04, 2006 02:51 AM // 02:51


All times are GMT. The time now is 02:44 AM // 02:44.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("